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WebGL2RenderingContext: bufferSubData() method

files/en-us/web/api/webgl2renderingcontext/buffersubdata/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGL2RenderingContext.bufferSubData() method of the WebGL API updates a subset of a buffer object's data store.

Syntax

js-nolint
bufferSubData(target, dstByteOffset, srcData)
bufferSubData(target, dstByteOffset, srcData, srcOffset)
bufferSubData(target, dstByteOffset, srcData, srcOffset, length)

Parameters

  • target

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target). Possible values:
      • gl.ARRAY_BUFFER
        • : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
      • gl.ELEMENT_ARRAY_BUFFER
        • : Buffer used for element indices.
      • gl.COPY_READ_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.COPY_WRITE_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.TRANSFORM_FEEDBACK_BUFFER
        • : Buffer for transform feedback operations.
      • gl.UNIFORM_BUFFER
        • : Buffer used for storing uniform blocks.
      • gl.PIXEL_PACK_BUFFER
        • : Buffer used for pixel transfer operations.
      • gl.PIXEL_UNPACK_BUFFER
        • : Buffer used for pixel transfer operations.
  • dstByteOffset

    • : A {{domxref("WebGL_API/Types", "GLintptr")}} specifying an offset in bytes where the data replacement will start.
  • srcData

    • : A {{jsxref("TypedArray")}} or a {{jsxref("DataView")}} that views an {{jsxref("ArrayBuffer")}} or {{jsxref("SharedArrayBuffer")}} that will be copied into the data store.
  • srcOffset {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} specifying the element index offset where to start reading the buffer.
  • length {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} defaulting to 0, where 0 means bufferSubData should calculate the length.

Return value

None ({{jsxref("undefined")}}).

Exceptions

  • A gl.INVALID_VALUE error is thrown if the data would be written past the end of the buffer or if data is null.
  • A gl.INVALID_ENUM error is thrown if target is not one of the allowed enums.

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.bufferSubData()")}}
  • {{domxref("WebGLRenderingContext.createBuffer()")}}
  • {{domxref("WebGLRenderingContext.bufferData()")}}
  • Other buffers: {{domxref("WebGLFramebuffer")}}, {{domxref("WebGLRenderbuffer")}}