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WebGL2RenderingContext: bufferData() method

files/en-us/web/api/webgl2renderingcontext/bufferdata/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGL2RenderingContext.bufferData() method of the WebGL API creates and initializes the buffer object's data store.

Syntax

js-nolint
bufferData(target, size, usage)
bufferData(target, srcData, usage)
bufferData(target, srcData, usage, srcOffset)
bufferData(target, srcData, usage, srcOffset, length)

Parameters

  • target

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target). Possible values:
      • gl.ARRAY_BUFFER
        • : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
      • gl.ELEMENT_ARRAY_BUFFER
        • : Buffer used for element indices.
      • gl.COPY_READ_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.COPY_WRITE_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.TRANSFORM_FEEDBACK_BUFFER
        • : Buffer for transform feedback operations.
      • gl.UNIFORM_BUFFER
        • : Buffer used for storing uniform blocks.
      • gl.PIXEL_PACK_BUFFER
        • : Buffer used for pixel transfer operations.
      • gl.PIXEL_UNPACK_BUFFER
        • : Buffer used for pixel transfer operations.
  • size {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLsizeiptr")}} setting the size in bytes of the buffer object's data store. One of size and srcData must be provided.
  • srcData {{optional_inline}}

    • : A {{jsxref("TypedArray")}} or a {{jsxref("DataView")}} that views an {{jsxref("ArrayBuffer")}} or {{jsxref("SharedArrayBuffer")}} that will be copied into the data store. If null, a data store is still created, but the content is uninitialized and undefined. One of size and srcData must be provided.
  • usage

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the intended usage pattern of the data store for optimization purposes. Possible values:
      • gl.STATIC_DRAW
        • : The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
      • gl.DYNAMIC_DRAW
        • : The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
      • gl.STREAM_DRAW
        • : The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
      • gl.STATIC_READ
        • : The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
      • gl.DYNAMIC_READ
        • : The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
      • gl.STREAM_READ
        • : The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
      • gl.STATIC_COPY
        • : The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
      • gl.DYNAMIC_COPY
        • : The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
      • gl.STREAM_COPY
        • : The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
  • srcOffset {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} specifying the element index offset where to start reading the buffer. Only allowed if srcData is provided.
  • length {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} defaulting to 0. Only allowed if srcOffset is given.

Return value

None ({{jsxref("undefined")}}).

Exceptions

  • A gl.OUT_OF_MEMORY error is thrown if the context is unable to create a data store with the given size.
  • A gl.INVALID_VALUE error is thrown if size is negative.
  • A gl.INVALID_ENUM error is thrown if target or usage are not one of the allowed enums.

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.bufferData()")}}
  • {{domxref("WebGLRenderingContext.createBuffer()")}}
  • {{domxref("WebGLRenderingContext.bufferSubData()")}}
  • Other buffers: {{domxref("WebGLFramebuffer")}}, {{domxref("WebGLRenderbuffer")}}