files/en-us/web/api/vrdisplay/resetpose/index.md
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}
The resetPose() method of the {{domxref("VRDisplay")}} interface resets the pose for the VRDisplay, treating its current {{domxref("VRPose.position")}} and {{domxref("VRPose.orientation")}} as the "origin/zero" values.
[!NOTE] This method was part of the old WebVR API. It has been superseded by the WebXR Device API.
After resetPost() has been called, future poses returned from {{domxref("VRDisplay.getPose()")}}/{{domxref("VRDisplay.getImmediatePose()")}} will describe positions relative to the VRDisplay's position when resetPose() was last called and will treat the display's yaw when resetPose() was last called as the forward orientation.
The VRDisplay's reported roll and pitch do not change when resetPose() is called as they are relative to gravity. Calling resetPose() may change the {{domxref("VRStageParameters.sittingToStandingTransform")}} matrix.
resetPose()
None.
None ({{jsxref("undefined")}}).
// Assuming vrDisplay already contains a VRDisplay object,
// and we have a <button> referenced inside btn
btn.addEventListener("click", () => {
vrDisplay.resetPose();
console.log("Current pose set as origin/center");
});
This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.
{{Compat}}