files/en-us/web/api/vrdisplay/depthnear/index.md
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}
The depthNear property of the {{domxref("VRDisplay")}} interface gets and sets the z-depth defining the near plane of the eye view frustum, i.e., the nearest viewable boundary of the scene.
[!NOTE] This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Generally you should leave the value as is, but you might want to increase it if you are trying to improve performance on slower computers, and/or your UI makes sense with the near boundary made further away.
A double, representing the z-depth in meters; its initial value is 0.01.
let vrDisplay;
navigator.getVRDisplays().then((displays) => {
vrDisplay = displays[0];
vrDisplay.depthNear = 1.0;
vrDisplay.depthFar = 7500.0;
});
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.
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