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PositionSensorVRDevice: getImmediateState() method

files/en-us/web/api/positionsensorvrdevice/getimmediatestate/index.md

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{{deprecated_header}}{{APIRef("WebVR API")}}{{Non-standard_header}}

The getImmediateState() method of the {{domxref("VRDisplay")}} interface returns the current instantaneous position sensor state. This is intended to only be used rarely, for certain special uses, for example sampling the immediate position of a hand orientation sensor — or at least it will be, in the future.

For most standard uses, you'll probably want to use {{domxref("PositionSensorVRDevice.getState")}} instead.

Syntax

js-nolint
getImmediateState()

Parameters

None.

Return value

A {{domxref("VRPose")}} object.

Examples

The following demo uses the WebVR API to update the view of a simple {{domxref("CanvasRenderingContext2D")}} scene on each frame of a {{domxref("window.requestAnimationFrame()","requestAnimationFrame")}} loop. The main function that updates the view data is as follows:

js
function setView() {
  const posState = gPositionSensor.getImmediateState();
  if (posState.hasPosition) {
    posPara.textContent = `Position: x${roundToTwo(
      posState.position.x,
    )} y${roundToTwo(posState.position.y)} z${roundToTwo(posState.position.z)}`;
    xPos = -posState.position.x * WIDTH * 2;
    yPos = posState.position.y * HEIGHT * 2;
    zPos = -posState.position.z > 0.01 ? -posState.position.z : 0.01;
  }

  if (posState.hasOrientation) {
    orientPara.textContent = `Orientation: x${roundToTwo(
      posState.orientation.x,
    )} y${roundToTwo(posState.orientation.y)} z${roundToTwo(
      posState.orientation.z,
    )}`;
    xOrient = posState.orientation.x * WIDTH;
    yOrient = -posState.orientation.y * HEIGHT * 2;
    zOrient = posState.orientation.z * 180;
  }
}

Here we are grabbing a {{domxref("VRPose")}} object using getImmediateState() and storing it in posState (the actual live demo uses getState(), but both seem to do the same thing currently.) We then check to make sure that position and orientation info is present in the current frame using {{domxref("VRPose.position")}} and {{domxref("VRPose.orientation")}} (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)

We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, zPos, xOrient, yOrient, and zOrient variables, which are used to update the scene rendering on each frame.

Browser compatibility

{{Compat}}

See also