files/en-us/web/api/ovr_multiview2/framebuffertexturemultiviewovr/index.md
{{APIRef("WebGL")}}
The OVR_multiview2.framebufferTextureMultiviewOVR()
method of the WebGL API attaches a multiview
texture to a {{domxref("WebGLFramebuffer")}}.
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)
target
gl.FRAMEBUFFER
gl.DRAW_FRAMEBUFFER
gl.FRAMEBUFFER.
Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
attachment
: A {{domxref("WebGL_API.Types", "GLenum")}} specifying the attachment point for the
texture. Possible values:
gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's
color buffer.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's
depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's
stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the {{domxref("WEBGL_draw_buffers")}} extension:
ext.COLOR_ATTACHMENT0_WEBGL (same as
gl.COLOR_ATTACHMENT0)
ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGLWhen using the {{domxref("WEBGL_depth_texture")}} extension:
ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data
storage.texture
level
baseViewIndex
numViews
None ({{jsxref("undefined")}}).
A gl.INVALID_ENUM error is thrown if
target is not gl.FRAMEBUFFER.attachment is not one of the accepted attachment points.A gl.INVALID_VALUE error is thrown if
level is not 0.numViews is less than one or more than
MAX_VIEWS_OVR.A gl.INVALID_OPERATION error is thrown if texture isn't 0
or the name of an existing texture object.
ext.framebufferTextureMultiviewOVR(
gl.DRAW_FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
colorTex,
0,
0,
2,
);
{{Specifications}}
{{Compat}}