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OffscreenCanvas: getContext() method

files/en-us/web/api/offscreencanvas/getcontext/index.md

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{{APIRef("Canvas API")}}{{AvailableInWorkers}}

The OffscreenCanvas.getContext() method returns a drawing context for an offscreen canvas, or null if the context identifier is not supported, or the offscreen canvas has already been set to a different context mode.

Syntax

js-nolint
getContext(contextType, contextAttributes)

Parameters

  • contextType

    • : A string containing the context identifier defining the drawing context associated to the canvas. Possible values are:

      • 2d
        • : Creates an {{domxref("OffscreenCanvasRenderingContext2D")}} object representing a two-dimensional rendering context.
      • webgl
        • : Creates a {{domxref("WebGLRenderingContext")}} object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0).
      • webgl2
        • : Creates a {{domxref("WebGL2RenderingContext")}} object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0).
      • "webgpu"
        • : Creates a {{domxref("GPUCanvasContext")}} object representing a three-dimensional rendering context for WebGPU render pipelines. This context is only available on browsers that implement WebGPU API.
      • bitmaprenderer
        • : Creates an {{domxref("ImageBitmapRenderingContext")}} which only provides functionality to replace the content of the canvas with a given {{domxref("ImageBitmap")}}.

      [!NOTE] The identifiers "experimental-webgl" or "experimental-webgl2" are also used in implementations of WebGL. These implementations have not reached test suite conformance, or the graphic drivers situation on the platform is not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules.

  • contextAttributes {{optional_inline}}

    • : You can use several context attributes when creating your rendering context, for example:

      js
      const gl = canvas.getContext("webgl", {
        antialias: false,
        depth: false,
      });
      

      2d context attributes:

      • alpha
        • : A boolean value that indicates if the canvas contains an alpha channel. If set to false, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.
      • colorSpace {{optional_inline}}
      • colorType {{optional_inline}}
        • : Specifies the color type of the rendering context. Possible values are:
          • "unorm8" sets the color channels to 8 bit unsigned values. This is the default value.
          • "float16" sets the color channels to 16-bit floating-point values.
      • desynchronized
        • : A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
      • willReadFrequently
        • : A boolean value that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling {{domxref("CanvasRenderingContext2D.getImageData", "getImageData()")}} frequently.

      WebGL context attributes:

      • alpha

        • : A boolean value that indicates if the canvas contains an alpha buffer.
      • depth

        • : A boolean value that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits.
      • stencil

        • : A boolean value that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits.
      • desynchronized

        • : A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
      • antialias

        • : A boolean value that indicates whether or not to perform anti-aliasing if possible.
      • failIfMajorPerformanceCaveat

        • : A boolean value that indicates if a context will be created if the system performance is low or if no hardware GPU is available.
      • powerPreference

        • : A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
          • "default"
            • : Let the user agent decide which GPU configuration is most suitable. This is the default value.
          • "high-performance"
            • : Prioritizes rendering performance over power consumption.
          • "low-power"
            • : Prioritizes power saving over rendering performance.
      • premultipliedAlpha

        • : A boolean value that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
      • preserveDrawingBuffer

        • : If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
      • xrCompatible

        • : A boolean value that hints to the user agent to use a compatible graphics adapter for an immersive XR device. Setting this synchronous flag at context creation is discouraged; rather call the asynchronous {{domxref("WebGLRenderingContext.makeXRCompatible()")}} method the moment you intend to start an XR session.

      [!NOTE] The WebGPU specification does not define any specific context attributes for getContext(). Instead, it provides configuration options via the {{domxref("GPUCanvasContext.configure()")}} method.

Return value

A rendering context which is either a

  • {{domxref("OffscreenCanvasRenderingContext2D")}} for "2d",
  • {{domxref("WebGLRenderingContext")}} for "webgl" and "experimental-webgl",
  • {{domxref("WebGL2RenderingContext")}} for "webgl2" and "experimental-webgl2",
  • {{domxref("GPUCanvasContext")}} for "webgpu",
  • {{domxref("ImageBitmapRenderingContext")}} for "bitmaprenderer".

If the context identifier is not supported, or the canvas has already been set to a different context mode, null is returned.

Exceptions

  • InvalidStateError {{domxref("DOMException")}}
    • : Throws if the canvas has transferred to another context scope, for example, to worker.

Examples

js
const offscreen = new OffscreenCanvas(256, 256);
const gl = offscreen.getContext("webgl");

gl; // WebGLRenderingContext
gl.canvas; // OffscreenCanvas

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • The interface defining this method: {{domxref("OffscreenCanvas")}}
  • {{domxref("HTMLCanvasElement.getContext()")}}
  • Available rendering contexts: {{domxref("CanvasRenderingContext2D")}}, {{domxref("WebGLRenderingContext")}}, {{domxref("WebGL2RenderingContext")}}, {{domxref("ImageBitmapRenderingContext")}}, and {{domxref("OffscreenCanvasRenderingContext2D")}}