files/en-us/web/api/oes_vertex_array_object/index.md
{{APIRef("WebGL")}}
The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.
WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also Using Extensions in the WebGL tutorial.
[!NOTE] This extension is only available to {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} contexts. In {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}}, the functionality of this extension is available on the WebGL2 context by default and the constants and methods are available without the
OES_suffix.
This extension exposes one new constant, which can be used in the {{domxref("WebGLRenderingContext.getParameter()", "gl.getParameter()")}} method:
ext.VERTEX_ARRAY_BINDING_OES
pname parameter.This extension exposes four new methods.
true if a given object is a {{domxref("WebGLVertexArrayObject")}}.const ext = gl.getExtension("OES_vertex_array_object");
const vao = ext.createVertexArrayOES();
ext.bindVertexArrayOES(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
{{Specifications}}
{{Compat}}