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MouseEvent: initMouseEvent() method

files/en-us/web/api/mouseevent/initmouseevent/index.md

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{{APIRef("Pointer Events")}}{{deprecated_header}}

The MouseEvent.initMouseEvent() method initializes the value of a mouse event once it's been created (normally using the {{domxref("Document.createEvent()")}} method).

[!WARNING] Do not use this method anymore as it is deprecated.

Instead use specific event constructors, like {{domxref("MouseEvent.MouseEvent", "MouseEvent()")}}. The section on Creating and dispatching events gives more information about the way to use these.

Events initialized in this way must have been created with the {{domxref("Document.createEvent()") }} method. This method must be called to set the event before it is dispatched, using {{ domxref("EventTarget.dispatchEvent()") }}.

Syntax

js-nolint
initMouseEvent(type, canBubble, cancelable, view,
                     detail, screenX, screenY, clientX, clientY,
                     ctrlKey, altKey, shiftKey, metaKey,
                     button, relatedTarget)

Parameters

  • type

    • : the string to set the event's {{domxref("Event.type", "type")}} to. Possible types for mouse events include: click, mousedown, mouseup, mouseover, mousemove, mouseout.
  • canBubble

    • : whether or not the event can bubble. Sets the value of {{domxref("Event.bubbles")}}.
  • cancelable

    • : whether or not the event's default action can be prevented. Sets the value of {{domxref("Event.cancelable")}}.
  • view

    • : the event's AbstractView. You should pass the {{domxref("window")}} object here. Sets the value of {{domxref("UIEvent.view")}}.
  • detail

    • : the event's mouse click count. Sets the value of {{domxref("UIEvent.detail")}}.
  • screenX

    • : the event's screen x coordinate. Sets the value of {{domxref("MouseEvent.screenX")}}.
  • screenY

    • : the event's screen y coordinate. Sets the value of {{domxref("MouseEvent.screenY")}}.
  • clientX

    • : the event's client x coordinate. Sets the value of {{domxref("MouseEvent.clientX")}}.
  • clientY

    • : the event's client y coordinate. Sets the value of {{domxref("MouseEvent.clientY")}}.
  • ctrlKey

    • : whether or not <kbd>control</kbd> key was pressed during the Event. Sets the value of {{domxref("MouseEvent.ctrlKey")}}.
  • altKey

    • : whether or not <kbd>alt</kbd> key was pressed during the Event. Sets the value of {{domxref("MouseEvent.altKey")}}.
  • shiftKey

    • : whether or not <kbd>shift</kbd> key was pressed during the Event. Sets the value of {{domxref("MouseEvent.shiftKey")}}.
  • metaKey

    • : whether or not <kbd>meta</kbd> key was pressed during the Event. Sets the value of {{domxref("MouseEvent.metaKey")}}.
  • button

    • : the event's mouse {{domxref("MouseEvent.button", "button")}}.
  • relatedTarget

    • : the event's related EventTarget. Only used with some event types (e.g., mouseover and mouseout). In other cases, pass null.

Return value

None ({{jsxref("undefined")}}).

Examples

js
const event = document.createEvent("MouseEvents");
event.initMouseEvent(
  "click",
  true,
  true,
  window,
  0,
  0,
  0,
  80,
  20,
  false,
  false,
  false,
  false,
  0,
  null,
);
document.body.dispatchEvent(event);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("MouseEvent.MouseEvent()","MouseEvent()")}} constructor, the modern standard way of creating a {{domxref("MouseEvent")}}
  • {{domxref("Event.initEvent()")}} is a simpler method serving a similar purpose. It is also obsolete and shouldn't be used any more.