files/en-us/web/api/gputexture/label/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The label property of the
{{domxref("GPUTexture")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createTexture()")}} call, or you can get and set it directly on the GPUTexture object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUTexture.label:
// …
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
depthTexture.label = "my_texture";
console.log(depthTexture.label); // "my_texture"
Setting a label via the originating {{domxref("GPUDevice.createTexture()")}} call, and then getting it via GPUTexture.label:
// …
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
label: "my_texture",
});
console.log(depthTexture.label); // "my_texture"
{{Specifications}}
{{Compat}}