files/en-us/web/api/gputexture/dimension/index.md
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The dimension read-only property of the
{{domxref("GPUTexture")}} interface represents the dimension of the set of texels for each GPUTexture subresource.
This is set via the dimension property in the descriptor object passed into the originating {{domxref("GPUDevice.createTexture()")}} call, which defaults to "2d" if omitted.
An enumerated value. Possible values are:
"1d": A one-dimensional texture with a single dimension, width."2d": A two-dimensional texture with a width and height, which may also have layers. Only "2d" textures can have mipmaps, be multisampled, use a compressed or depth/stencil format, and be used as a render attachment."3d": A three-dimensional texture with a width, height, and depth.// …
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.dimension); // "2d"
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