Back to Content

GPUShaderModule: label property

files/en-us/web/api/gpushadermodule/label/index.md

latest1.3 KB
Original Source

{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The label property of the {{domxref("GPUShaderModule")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createShaderModule()")}} call, or you can get and set it directly on the GPUShaderModule object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUShaderModule.label:

js
// …

const shaderModule = device.createShaderModule({
  code: shaders,
});

shaderModule.label = "my_shader";

console.log(shaderModule.label); // "my_shader"

Setting a label via the originating {{domxref("GPUDevice.createShaderModule()")}} call, and then getting it via GPUShaderModule.label:

js
// …

const shaderModule = device.createShaderModule({
  code: shaders,
  label: "my_shader",
});

console.log(shaderModule.label); // "my_shader"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also