files/en-us/web/api/gpushadermodule/label/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The label property of the
{{domxref("GPUShaderModule")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createShaderModule()")}} call, or you can get and set it directly on the GPUShaderModule object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUShaderModule.label:
// …
const shaderModule = device.createShaderModule({
code: shaders,
});
shaderModule.label = "my_shader";
console.log(shaderModule.label); // "my_shader"
Setting a label via the originating {{domxref("GPUDevice.createShaderModule()")}} call, and then getting it via GPUShaderModule.label:
// …
const shaderModule = device.createShaderModule({
code: shaders,
label: "my_shader",
});
console.log(shaderModule.label); // "my_shader"
{{Specifications}}
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