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GPUSampler

files/en-us/web/api/gpusampler/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The GPUSampler interface of the {{domxref("WebGPU API", "WebGPU API", "", "nocode")}} represents an object that can control how shaders transform and filter texture resource data.

A GPUSampler object instance is created using the {{domxref("GPUDevice.createSampler()")}} method.

{{InheritanceDiagram}}

Instance properties

  • {{domxref("GPUSampler.label", "label")}}
    • : A string providing a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

Examples

The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:

js
// …
const sampler = device.createSampler({
  addressModeU: "repeat",
  addressModeV: "repeat",
  magFilter: "linear",
  minFilter: "linear",
  mipmapFilter: "linear",
});

The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also