Back to Content

GPURenderPassEncoder: setIndexBuffer() method

files/en-us/web/api/gpurenderpassencoder/setindexbuffer/index.md

latest3.3 KB
Original Source

{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The setIndexBuffer() method of the {{domxref("GPURenderPassEncoder")}} interface sets the current {{domxref("GPUBuffer")}} that will provide index data for subsequent drawing commands.

Syntax

js-nolint
setIndexBuffer(buffer, indexFormat, offset, size)

Parameters

  • buffer
    • : A {{domxref("GPUBuffer")}} representing the buffer containing the index data to use for subsequent drawing commands.
  • indexFormat
    • : An enumerated value that defines the format of the index data contained in buffer. Possible values are:
      • "uint16"
      • "uint32"
  • offset {{optional_inline}}
    • : A number representing the offset, in bytes, into buffer where the index data begins. If omitted, offset defaults to 0.
  • size {{optional_inline}}
    • : A number representing the size, in bytes, of the index data contained in buffer. If omitted, size defaults to the buffer's {{domxref("GPUBuffer.size")}} - offset.

Note on indexFormat

indexFormat determines both the data type of index values in a buffer and, when used with a pipeline that specifies a strip primitive topology ("line-strip" or "triangle-strip"), also determines the primitive restart value. The primitive restart value is an index value indicating that a new primitive should be started rather than continuing to construct the strip with the prior indexed vertices. The value is 0xFFFF for "uint16", or 0xFFFFFFFF for "uint32".

Return value

None ({{jsxref("Undefined")}}).

Validation

The following criteria must be met when calling setIndexBuffer(), otherwise a {{domxref("GPUValidationError")}} is generated and the {{domxref("GPURenderPassEncoder")}} becomes invalid:

  • buffer's {{domxref("GPUBuffer.usage")}} contains the GPUBufferUsage.INDEX flag.
  • offset + size is less than or equal to the buffer's {{domxref("GPUBuffer.size")}}.
  • offset is a multiple of indexFormat's byte size (2 for "uint16", 4 for "uint32").

Examples

In the WebGPU Samples Shadow Mapping example, setIndexBuffer() is used in two separate render passes in each animation frame, one to draw the main model and one to draw its shadow. Study the example code listing for the full context.

js
// …

const commandEncoder = device.createCommandEncoder();
{
  const shadowPass = commandEncoder.beginRenderPass(shadowPassDescriptor);
  shadowPass.setPipeline(shadowPipeline);
  shadowPass.setBindGroup(0, sceneBindGroupForShadow);
  shadowPass.setBindGroup(1, modelBindGroup);
  shadowPass.setVertexBuffer(0, vertexBuffer);
  shadowPass.setIndexBuffer(indexBuffer, "uint16");
  shadowPass.drawIndexed(indexCount);

  shadowPass.end();
}
{
  const renderPass = commandEncoder.beginRenderPass(renderPassDescriptor);
  renderPass.setPipeline(pipeline);
  renderPass.setBindGroup(0, sceneBindGroupForRender);
  renderPass.setBindGroup(1, modelBindGroup);
  renderPass.setVertexBuffer(0, vertexBuffer);
  renderPass.setIndexBuffer(indexBuffer, "uint16");
  renderPass.drawIndexed(indexCount);

  renderPass.end();
}

// …

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also