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GPURenderPassEncoder: popDebugGroup() method

files/en-us/web/api/gpurenderpassencoder/popdebuggroup/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The popDebugGroup() method of the {{domxref("GPURenderPassEncoder")}} interface ends a render pass debug group, which is begun with a {{domxref("GPURenderPassEncoder.pushDebugGroup", "pushDebugGroup()")}} call.

This could be used for telemetry, or may be utilized in {{domxref("GPUError")}} messages, browser dev tools, or other services in the future to help with debugging.

Syntax

js-nolint
popDebugGroup()

Parameters

None.

Return value

None ({{jsxref("Undefined")}}).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a {{domxref("GPUValidationError")}} is generated and the {{domxref("GPURenderPassEncoder")}} becomes invalid:

  • The render pass encoder's debug stack is not empty (i.e., at least one render pass debug group was previously started with {{domxref("GPURenderPassEncoder.pushDebugGroup", "pushDebugGroup()")}}).

Examples

js
// …

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.popDebugGroup();

// …

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also