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GPURenderPassEncoder: label property

files/en-us/web/api/gpurenderpassencoder/label/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The label read-only property of the {{domxref("GPURenderPassEncoder")}} interface is a string providing a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUCommandEncoder.beginRenderPass()")}} call, or you can get and set it directly on the GPURenderPassEncoder object.

Value

A string. If no label value has previously been set, getting the label returns an empty string.

Examples

Setting and getting a label via GPURenderPassEncoder.label:

js
const commandEncoder = device.createCommandEncoder();

const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
};

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.label = "my_render_pass_encoder";

console.log(passEncoder.label); // "my_render_pass_encoder"

Setting a label via the originating {{domxref("GPUCommandEncoder.beginRenderPass()")}} call, and then getting it via GPURenderPassEncoder.label:

js
const commandEncoder = device.createCommandEncoder();

const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
  label: "my_render_pass_encoder",
};

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

console.log(passEncoder.label); // "my_render_pass_encoder"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also