files/en-us/web/api/gpurenderpassencoder/label/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The label read-only property of the
{{domxref("GPURenderPassEncoder")}} interface is a string providing a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUCommandEncoder.beginRenderPass()")}} call, or you can get and set it directly on the GPURenderPassEncoder object.
A string. If no label value has previously been set, getting the label returns an empty string.
Setting and getting a label via GPURenderPassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.label = "my_render_pass_encoder";
console.log(passEncoder.label); // "my_render_pass_encoder"
Setting a label via the originating {{domxref("GPUCommandEncoder.beginRenderPass()")}} call, and then getting it via GPURenderPassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
label: "my_render_pass_encoder",
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
console.log(passEncoder.label); // "my_render_pass_encoder"
{{Specifications}}
{{Compat}}