files/en-us/web/api/gpurenderbundleencoder/setvertexbuffer/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The setVertexBuffer() method of the
{{domxref("GPURenderBundleEncoder")}} interface sets or unsets the current {{domxref("GPUBuffer")}} for the given slot that will provide vertex data for subsequent drawing commands.
[!NOTE] This method is functionally identical to its equivalent on {{domxref("GPURenderPassEncoder")}} — {{domxref("GPURenderPassEncoder.setVertexBuffer", "setVertexBuffer()")}}.
setVertexBuffer(slot, buffer, offset, size)
slot
buffer
null, in which case any previously-set buffer in the given slot is unset.offset {{optional_inline}}
buffer where the vertex data begins. If omitted, offset defaults to 0.size {{optional_inline}}
buffer. If omitted, size defaults to the buffer's {{domxref("GPUBuffer.size")}} - offset.None ({{jsxref("Undefined")}}).
The following criteria must be met when calling setVertexBuffer(), otherwise a {{domxref("GPUValidationError")}} is generated and the {{domxref("GPURenderBundleEncoder")}} becomes invalid:
buffer's {{domxref("GPUBuffer.usage")}} contains the GPUBufferUsage.VERTEX flag.slot is less than the {{domxref("GPUDevice")}}'s maxVertexBuffers {{domxref("GPUSupportedLimits", "limit", "", "nocode")}}.offset + size is less than or equal to the buffer's {{domxref("GPUBuffer.size")}}.offset is a multiple of 4.function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
// Set vertex buffer in slot 0
passEncoder.setVertexBuffer(0, vertexBuffer);
// Later, unset vertex buffer in slot 0
passEncoder.setVertexBuffer(0, null);
{{Specifications}}
{{Compat}}