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GPURenderBundleEncoder: pushDebugGroup() method

files/en-us/web/api/gpurenderbundleencoder/pushdebuggroup/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The pushDebugGroup() method of the {{domxref("GPURenderBundleEncoder")}} interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a {{domxref("GPURenderBundleEncoder.popDebugGroup", "popDebugGroup()")}} method is invoked.

This could be used for telemetry, or may be utilized in {{domxref("GPUError")}} messages, browser dev tools, or other services in the future to help with debugging.

[!NOTE] This method is functionally identical to its equivalent on {{domxref("GPURenderPassEncoder")}} — {{domxref("GPURenderPassEncoder.pushDebugGroup", "pushDebugGroup()")}}.

Syntax

js-nolint
pushDebugGroup(groupLabel)

Parameters

  • groupLabel
    • : A string representing the label for the debug group.

Return value

None ({{jsxref("Undefined")}}).

Examples

js
// …

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// …

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also