files/en-us/web/api/gpurenderbundleencoder/draw/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The draw() method of the
{{domxref("GPURenderBundleEncoder")}} interface draws primitives based on the vertex buffers provided by {{domxref("GPURenderBundleEncoder.setVertexBuffer", "setVertexBuffer()")}}.
[!NOTE] This method is functionally identical to its equivalent on {{domxref("GPURenderPassEncoder")}} — {{domxref("GPURenderPassEncoder.draw", "draw()")}}.
draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)
vertexCount
instanceCount {{optional_inline}}
instanceCount defaults to 1.firstVertex {{optional_inline}}
firstVertex defaults to 0.firstInstance {{optional_inline}}
firstInstance defaults to 0.None ({{jsxref("Undefined")}}).
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
{{Specifications}}
{{Compat}}