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GPUPipelineLayout: label property

files/en-us/web/api/gpupipelinelayout/label/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The label property of the {{domxref("GPUPipelineLayout")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createPipelineLayout()")}} call, or you can get and set it directly on the GPUPipelineLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUPipelineLayout.label:

js
// …

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
});

pipelineLayout.label = "my_pipeline_layout";

console.log(pipelineLayout.label); // "my_pipeline_layout"

Setting a label via the originating {{domxref("GPUDevice.createPipelineLayout()")}} call, and then getting it via GPUPipelineLayout.label:

js
// …

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
  label: "my_pipeline_layout",
});

console.log(pipelineLayout.label); // "my_pipeline_layout"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also