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GPUDevice: createComputePipeline() method

files/en-us/web/api/gpudevice/createcomputepipeline/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The createComputePipeline() method of the {{domxref("GPUDevice")}} interface creates a {{domxref("GPUComputePipeline")}} that can control the compute shader stage and be used in a {{domxref("GPUComputePassEncoder")}}.

Syntax

js-nolint
createComputePipeline(descriptor)

Parameters

  • descriptor
    • : An object containing the following properties:
      • compute

        • : An object describing the compute shader entry point of the pipeline. This object can contain the following properties:
          • constants {{optional_inline}}

            • : A sequence of record types, with the structure (id, value), representing override values for WGSL constants that can be overridden in the pipeline. These behave like ordered maps. In each case, the id is a key used to identify or select the record, and the constant is an enumerated value representing a WGSL.

              Depending on which constant you want to override, the id may take the form of the numeric ID of the constant, if one is specified, or otherwise the constant's identifier name.

              A code snippet providing override values for several overridable constants might look like this:

              js
              ({
                // …
                constants: {
                  0: false,
                  1200: 3.0,
                  1300: 2.0,
                  width: 20,
                  depth: -1,
                  height: 15,
                },
              });
              
          • entryPoint {{optional_inline}}

            • : The name of the function in the module that this stage will use to perform its work. The corresponding shader function must have the @compute attribute to be identified as this entry point. See Entry Point Declaration for more information.

              You can omit the entryPoint property if your shader code contains a single function with the @compute attribute set — the browser will use this as the default entry point. If entryPoint is omitted and the browser cannot determine a default entry point, a {{domxref("GPUValidationError")}} is generated and the resulting {{domxref("GPUComputePipeline")}} will be invalid.

          • module

            • : A {{domxref("GPUShaderModule")}} object containing the WGSL code that this programmable stage will execute.
      • label {{optional_inline}}

        • : A string providing a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
      • layout

        • : Defines the layout (structure, purpose, and type) of all the GPU resources (buffers, textures, etc.) used during the execution of the pipeline. Possible values are:
          • A {{domxref("GPUPipelineLayout")}} object, created using {{domxref("GPUDevice.createPipelineLayout()")}}, which allows the GPU to figure out how to run the pipeline most efficiently ahead of time.
          • A string of "auto", which causes the pipeline to generate an implicit bind group layout based on any bindings defined in the shader code. If "auto" is used, the generated bind group layouts may only be used with the current pipeline.

Return value

A {{domxref("GPUComputePipeline")}} object instance.

Validation

The following criteria must be met when calling createComputePipeline(), otherwise a {{domxref("GPUValidationError")}} is generated and an invalid {{domxref("GPUComputePipeline")}} object is returned:

  • The workgroup storage size used by the module referenced inside the compute property is less than or equal to the {{domxref("GPUDevice")}}'s maxComputeWorkgroupStorageSize {{domxref("GPUSupportedLimits", "limit", "", "nocode")}}.
  • The module uses a number of compute invocations per workgroup less than or equal to the {{domxref("GPUDevice")}}'s maxComputeInvocationsPerWorkgroup {{domxref("GPUSupportedLimits", "limit", "", "nocode")}}.
  • The module's workgroup size is less than or equal to the {{domxref("GPUDevice")}}'s corresponding maxComputeWorkgroupSizeX, maxComputeWorkgroupSizeY, or maxComputeWorkgroupSizeZ {{domxref("GPUSupportedLimits", "limit", "", "nocode")}}.
  • If the entryPoint property is omitted, the shader code contains a single compute shader entry point function for the browser to use as the default entry point.

Examples

[!NOTE] The WebGPU samples feature many more examples.

Basic example

Our basic compute demo shows a process of:

  • Creating a bind group layout with {{domxref("GPUDevice.createBindGroupLayout()")}}.
  • Feeding the bindGroupLayout into {{domxref("GPUDevice.createPipelineLayout()")}} to create a {{domxref("GPUPipelineLayout")}}.
  • Using that value immediately in a createComputePipeline() call to create a {{domxref("GPUComputePipeline")}}.
js
// …

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});

const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
});

// …

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also