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GPUDevice: createCommandEncoder() method

files/en-us/web/api/gpudevice/createcommandencoder/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The createCommandEncoder() method of the {{domxref("GPUDevice")}} interface creates a {{domxref("GPUCommandEncoder")}}, used to encode commands to be issued to the GPU.

Syntax

js-nolint
createCommandEncoder()
createCommandEncoder(descriptor)

Parameters

  • descriptor {{optional_inline}}
    • : An object containing the following properties:
      • label {{optional_inline}}
        • : A string providing a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

Return value

A {{domxref("GPUCommandEncoder")}} object instance.

Examples

In our basic render demo, several commands are recorded via a {{domxref("GPUCommandEncoder")}} created via createCommandEncoder():

js
// …

// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();

// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
};

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

// End the render pass
passEncoder.end();

// …

The commands encoded by the {{domxref("GPUCommandEncoder")}} are recoded into a {{domxref("GPUCommandBuffer")}} using the {{domxref("GPUCommandEncoder.finish()")}} method. The command buffer is then passed into the queue via a {{domxref("GPUQueue.submit", "submit()")}} call, ready to be processed by the GPU.

js
device.queue.submit([commandEncoder.finish()]);

[!NOTE] Study the WebGPU samples to find more command encoding examples.

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also