files/en-us/web/api/gpudevice/createcommandencoder/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The createCommandEncoder() method of the
{{domxref("GPUDevice")}} interface creates a {{domxref("GPUCommandEncoder")}}, used to encode commands to be issued to the GPU.
createCommandEncoder()
createCommandEncoder(descriptor)
descriptor {{optional_inline}}
label {{optional_inline}}
A {{domxref("GPUCommandEncoder")}} object instance.
In our basic render demo, several commands are recorded via a {{domxref("GPUCommandEncoder")}} created via createCommandEncoder():
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the {{domxref("GPUCommandEncoder")}} are recoded into a {{domxref("GPUCommandBuffer")}} using the {{domxref("GPUCommandEncoder.finish()")}} method. The command buffer is then passed into the queue via a {{domxref("GPUQueue.submit", "submit()")}} call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
[!NOTE] Study the WebGPU samples to find more command encoding examples.
{{Specifications}}
{{Compat}}