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GPUComputePipeline: label property

files/en-us/web/api/gpucomputepipeline/label/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The label property of the {{domxref("GPUComputePipeline")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createComputePipeline()")}} or {{domxref("GPUDevice.createComputePipelineAsync()")}} call, or you can get and set it directly on the GPUComputePipeline object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUComputePipeline.label:

js
// …

const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
});

computePipeline.label = "my_compute_pipeline";

console.log(computePipeline.label); // "my_compute_pipeline"

Setting a label via a {{domxref("GPUDevice.createComputePipeline()")}} call, and then getting it via GPUComputePipeline.label:

js
// …

const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
  label: "my_compute_pipeline",
});

console.log(computePipeline.label); // "my_compute_pipeline"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also