files/en-us/web/api/gpucomputepipeline/label/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The label property of the
{{domxref("GPUComputePipeline")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createComputePipeline()")}} or {{domxref("GPUDevice.createComputePipelineAsync()")}} call, or you can get and set it directly on the GPUComputePipeline object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUComputePipeline.label:
// …
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
});
computePipeline.label = "my_compute_pipeline";
console.log(computePipeline.label); // "my_compute_pipeline"
Setting a label via a {{domxref("GPUDevice.createComputePipeline()")}} call, and then getting it via GPUComputePipeline.label:
// …
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
label: "my_compute_pipeline",
});
console.log(computePipeline.label); // "my_compute_pipeline"
{{Specifications}}
{{Compat}}