files/en-us/web/api/gpucomputepassencoder/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The GPUComputePassEncoder interface of the {{domxref("WebGPU API", "WebGPU API", "", "nocode")}} encodes commands related to controlling the compute shader stage, as issued by a {{domxref("GPUComputePipeline")}}. It forms part of the overall encoding activity of a {{domxref("GPUCommandEncoder")}}.
A compute pipeline contains a single compute stage in which a compute shader takes general data, processes it in parallel across a specified number of workgroups, then returns the result in one or more buffers.
A GPUComputePassEncoder object instance is created via the {{domxref("GPUCommandEncoder.beginComputePass()")}} property.
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In our basic compute demo, several commands are recorded via a {{domxref("GPUCommandEncoder")}}. Most of these commands originate from the GPUComputePassEncoder created via {{domxref("GPUCommandEncoder.beginComputePass()")}}.
// …
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Create GPUComputePassEncoder to initiate compute pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the compute pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// …
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