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GPUCompilationInfo

files/en-us/web/api/gpucompilationinfo/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The GPUCompilationInfo interface of the {{domxref("WebGPU API", "WebGPU API", "", "nocode")}} represents an array of {{domxref("GPUCompilationMessage")}} objects generated by the GPU shader module compiler to help diagnose problems with shader code.

GPUCompilationInfo is accessed via {{domxref("GPUShaderModule.getCompilationInfo()")}}.

{{InheritanceDiagram}}

Instance properties

  • {{domxref("GPUCompilationInfo.messages", "messages")}} {{ReadOnlyInline}}
    • : An array of {{domxref("GPUCompilationMessage")}} objects, each one containing the details of an individual shader compilation message. Messages can be informational, warnings, or errors.

Examples

In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:

js
const shaders = `
struct VertexOut {
  @builtin(position) position : vec4f,
  @location(0) color : vec4f
}

@vertex
fn vertex_main(@location(0) position: vec4f,
               @location(1) color: vec4f -> VertexOut
{
  var output : VertexOut;
  output.position = position;
  output.color = color;
  return output;
}

@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
  return fragData.color;
}
`;

When we compile the shader module, we use getCompilationInfo() to grab some information about the resulting error:

js
async function init() {
  // …

  const shaderModule = device.createShaderModule({
    code: shaders,
  });

  const shaderInfo = await shaderModule.getCompilationInfo();
  const firstMessage = shaderInfo.messages[0];

  console.log(firstMessage.lineNum); // 9
  console.log(firstMessage.message); // "expected ')' for function declaration"
  console.log(firstMessage.type); // "error"
  // …
}

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also