files/en-us/web/api/gpucommandencoder/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The GPUCommandEncoder interface of the {{domxref("WebGPU API", "WebGPU API", "", "nocode")}} represents an encoder that collects a sequence of GPU commands to be issued to the GPU.
A GPUCommandEncoder object instance is created via the {{domxref("GPUDevice.createCommandEncoder()")}} property.
{{InheritanceDiagram}}
{{domxref("GPUCommandEncoder.beginComputePass", "beginComputePass()")}}
{{domxref("GPUCommandEncoder.beginRenderPass", "beginRenderPass()")}}
{{domxref("GPUCommandEncoder.clearBuffer", "clearBuffer()")}}
{{domxref("GPUCommandEncoder.copyBufferToBuffer", "copyBufferToBuffer()")}}
{{domxref("GPUCommandEncoder.copyBufferToTexture", "copyBufferToTexture()")}}
{{domxref("GPUCommandEncoder.copyTextureToBuffer", "copyTextureToBuffer()")}}
{{domxref("GPUCommandEncoder.copyTextureToTexture", "copyTextureToTexture()")}}
{{domxref("GPUCommandEncoder.finish", "finish()")}}
GPUCommandEncoder, returning a corresponding {{domxref("GPUCommandBuffer")}}.{{domxref("GPUCommandEncoder.insertDebugMarker", "insertDebugMarker()")}}
{{domxref("GPUCommandEncoder.popDebugGroup", "popDebugGroup()")}}
{{domxref("GPUCommandEncoder.pushDebugGroup", "pushDebugGroup()")}}
{{domxref("GPUCommandEncoder.resolveQuerySet", "resolveQuerySet()")}}
{{domxref("GPUCommandEncoder.writeTimestamp", "writeTimestamp()")}} {{non-standard_inline}} {{deprecated_inline}}
In our basic render demo, several commands are recorded via a GPUCommandEncoder:
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the GPUCommandEncoder are recorded into a {{domxref("GPUCommandBuffer")}} using the {{domxref("GPUCommandEncoder.finish()")}} method. The command buffer is then passed into the queue via a {{domxref("GPUQueue.submit", "submit()")}} call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
[!NOTE] Study the WebGPU samples to find more command encoding examples.
{{Specifications}}
{{Compat}}