files/en-us/web/api/gpucommandencoder/copybuffertotexture/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}
The copyBufferToTexture() method of the
{{domxref("GPUCommandEncoder")}} interface encodes a command that copies data from a {{domxref("GPUBuffer")}} to a {{domxref("GPUTexture")}}.
copyBufferToTexture(source, destination, copySize)
source
copySize, it defines the region of the source buffer. source can take the following properties:
buffer
offset {{optional_inline}}
data to the start of the image data to be copied. If omitted, offset defaults to 0.bytesPerRow {{optional_inline}}
rowsPerImage {{optional_inline}}
bytesPerRow × rowsPerImage will give you the stride, in bytes, between the start of each complete image. This is required if there are multiple images to copy.destination
copySize, defines the region of the destination texture subresource. destination can take the following properties:
aspect {{optional_inline}}
: An enumerated value defining which aspects of the texture to write the data to. Possible values are:
"all"
"depth-only"
"stencil-only"
If omitted, aspect takes a value of "all".
mipLevel {{optional_inline}}
mipLevel defaults to 0.origin {{optional_inline}}
: An object or array specifying the origin of the copy — the minimum corner of the texture region to write the data to. Together with size, this defines the full extent of the region to copy to. The x, y, and z values default to 0 if any of all of origin is omitted.
For example, you can pass an array like [0, 0, 0], or its equivalent object { x: 0, y: 0, z: 0 }.
texture
copySize
: An object or array specifying the width, height, and depth/array layer count of the copied data. The width value must always be specified, while the height and depth/array layer count values are optional and will default to 1 if omitted.
For example, you can pass an array [16, 16, 2], or its equivalent object { width: 16, height: 16, depthOrArrayLayers: 2 }.
None ({{jsxref("Undefined")}}).
The following criteria must be met when calling copyBufferToTexture(), otherwise a {{domxref("GPUValidationError")}} is generated and the {{domxref("GPUCommandEncoder")}} becomes invalid.
For the source:
source.bytesPerRow is a multiple of 256.source.buffer's {{domxref("GPUBuffer.usage")}} includes the GPUBufferUsage.COPY_SRC flag.For the destination:
mipLevel is less than the {{domxref("GPUTexture.mipLevelCount")}}.origin.x is a multiple of the texel block width of the {{domxref("GPUTexture.format")}}.origin.y is a multiple of the texel block height of the {{domxref("GPUTexture.format")}}.size.destination's {{domxref("GPUTexture.usage")}} includes the GPUTextureUsage.COPY_DST flag.destination's {{domxref("GPUTexture.sampleCount")}} is 1.destination.aspect refers to a single aspect of the {{domxref("GPUTexture.format")}}.destination is compatible with the copySize.commandEncoder.copyBufferToTexture(
{
buffer: sourceBuffer,
},
{
texture: destinationTexture,
},
{
width: 16,
height: 16,
depthOrArrayLayers: 2,
},
);
{{Specifications}}
{{Compat}}