files/en-us/web/api/gpucommandencoder/begincomputepass/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The beginComputePass() method of the
{{domxref("GPUCommandEncoder")}} interface starts encoding a compute pass, returning a {{domxref("GPUComputePassEncoder")}} that can be used to control computation.
beginComputePass()
beginComputePass(descriptor)
descriptor {{optional_inline}}
label {{optional_inline}}
timestampWrites {{optional_inline}}
: An array of objects defining where and when timestamp query values will be written for this pass. These objects have the following properties:
querySet
"timestamp" that the timestamp query results will be written to.beginningOfPassWriteIndex
querySet where the timestamp at the beginning of the render pass will be written. This is optional - if not defined, no timestamp will be written for the beginning of the pass.endOfPassWriteIndex
querySet where the timestamp at the end of the render pass will be written. This is optional - if not defined, no timestamp will be written for the end of the pass.[!NOTE] The
timestamp-queryfeature needs to be enabled to use timestamp queries. Timestamp query values are written in nanoseconds, but how the value is determined is implementation-defined.
A {{domxref("GPUComputePassEncoder")}} object instance.
The following criteria must be met when calling beginComputePass(), otherwise a {{domxref("GPUValidationError")}} is generated and an invalid {{domxref("GPUComputePassEncoder")}} is returned:
timestamp-query {{domxref("GPUSupportedFeatures", "feature", "", "nocode")}} is enabled in the {{domxref("GPUDevice")}}.In our basic compute demo, several commands are recorded via a {{domxref("GPUCommandEncoder")}}. Most of these commands originate from the {{domxref("GPUComputePassEncoder")}} created via beginComputePass().
// …
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Initiate compute pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the render pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// …
{{Specifications}}
{{Compat}}