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GPUBuffer: usage property

files/en-us/web/api/gpubuffer/usage/index.md

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The usage read-only property of the {{domxref("GPUBuffer")}} interface contains the {{glossary("bitwise flags")}} representing the allowed usages of the GPUBuffer.

usage is set via the usage property in the descriptor object passed into the originating {{domxref("GPUDevice.createBuffer()")}} call.

Value

The bitwise flags representing the original usages set when the GPUBuffer was first created. The returned number is the sum of decimal values representing the different flags, as seen in the table below.

Bitwise flagUsage descriptionHex equiv.Decimal equiv.
GPUBufferUsage.COPY_SRCThe buffer can be used as the source of a copy operation, for example the source argument of a {{domxref("GPUCommandEncoder.copyBufferToBuffer","copyBufferToBuffer()")}} call.0x00044
GPUBufferUsage.COPY_DSTThe buffer can be used as the destination of a copy/write operation, for example the destination argument of a {{domxref("GPUCommandEncoder.copyTextureToBuffer", "copyTextureToBuffer()")}} call.0x00088
GPUBufferUsage.INDEXThe buffer can be used as an index buffer, for example as the buffer argument passed to {{domxref("GPURenderPassEncoder.setIndexBuffer", "setIndexBuffer()")}}.0x001016
GPUBufferUsage.INDIRECTThe buffer can be used to store indirect command arguments, for example as the indirectBuffer argument of a {{domxref("GPURenderPassEncoder.drawIndirect", "drawIndirect()")}} or {{domxref("GPUComputePassEncoder.dispatchWorkgroupsIndirect", "dispatchWorkgroupsIndirect()")}} call.0x0100256
GPUBufferUsage.MAP_READThe buffer can be mapped for reading, for example when calling {{domxref("GPUBuffer.mapAsync", "mapAsync()")}} with a mode of GPUMapMode.READ. This flag may only be combined with GPUBufferUsage.COPY_DST.0x00011
GPUBufferUsage.MAP_WRITEThe buffer can be mapped for writing, for example when calling {{domxref("GPUBuffer.mapAsync", "mapAsync()")}} with a mode of GPUMapMode.WRITE. This flag may only be combined with GPUBufferUsage.COPY_SRC.0x00022
GPUBufferUsage.QUERY_RESOLVEThe buffer can be used to capture query results, for example as the destination argument of a {{domxref("GPUCommandEncoder.resolveQuerySet", "resolveQuerySet()")}} call.0x0200512
GPUBufferUsage.STORAGEThe buffer can be used as a storage buffer, for example as a resource in a bind group entry when creating a {{domxref("GPUBindGroup")}} (via {{domxref("GPUDevice.createBindGroup", "createBindGroup()")}}), which adheres to a {{domxref("GPUBindGroupLayout")}} entry with a buffer binding layout type of "storage" or "read-only-storage".0x0080128
GPUBufferUsage.UNIFORMThe buffer can be used as a uniform buffer, for example as a resource in a bind group entry when creating a {{domxref("GPUBindGroup")}} (via {{domxref("GPUDevice.createBindGroup", "createBindGroup()")}}), which adheres to a {{domxref("GPUBindGroupLayout")}} entry with a buffer binding layout type of "uniform".0x004064
GPUBufferUsage.VERTEXThe buffer can be used as a vertex buffer, for example as the buffer argument passed to {{domxref("GPURenderPassEncoder.setVertexBuffer", "setVertexBuffer()")}}.0x002032

Examples

js
const output = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});

console.log(output.usage); // 132

const stagingBuffer = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});

console.log(stagingBuffer.usage); // 9

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also