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GPUBindGroupLayout: label property

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{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}

The label property of the {{domxref("GPUBindGroupLayout")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createBindGroupLayout()")}} call, or you can get and set it directly on the GPUBindGroupLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUBindGroupLayout.label:

js
// …

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});

bindGroupLayout.label = "my_bind_group_layout";

console.log(bindGroupLayout.label); // "my_bind_group_layout"

Setting a label via the originating {{domxref("GPUDevice.createBindGroupLayout()")}} call, and then getting it via GPUBindGroupLayout.label:

js
// …

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
  label: "my_bind_group_layout",
});

console.log(bindGroupLayout.label); // "my_bind_group_layout"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also