files/en-us/web/api/gpubindgrouplayout/label/index.md
{{APIRef("WebGPU API")}}{{SecureContext_Header}}{{AvailableInWorkers}}
The label property of the
{{domxref("GPUBindGroupLayout")}} interface provides a label that can be used to identify the object, for example in {{domxref("GPUError")}} messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating {{domxref("GPUDevice.createBindGroupLayout()")}} call, or you can get and set it directly on the GPUBindGroupLayout object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUBindGroupLayout.label:
// …
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: "storage",
},
},
],
});
bindGroupLayout.label = "my_bind_group_layout";
console.log(bindGroupLayout.label); // "my_bind_group_layout"
Setting a label via the originating {{domxref("GPUDevice.createBindGroupLayout()")}} call, and then getting it via GPUBindGroupLayout.label:
// …
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: "storage",
},
},
],
label: "my_bind_group_layout",
});
console.log(bindGroupLayout.label); // "my_bind_group_layout"
{{Specifications}}
{{Compat}}