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GamepadHapticActuator: reset() method

files/en-us/web/api/gamepadhapticactuator/reset/index.md

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{{APIRef("Gamepad API")}}

The reset() method of the {{domxref("GamepadHapticActuator")}} interface stops the hardware from playing an active vibration effect.

Syntax

js-nolint
reset()

Parameters

None.

Return value

A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.

The promise may reject with the following exception types:

  • InvalidStateError {{domxref("DOMException")}}
    • : Promise rejects with InvalidStateError if the current document is not active or hidden.

Examples

js
const gamepad = navigator.getGamepads()[0];

setTimeout(() => {
  gamepad.vibrationActuator.reset();
}, 150);

gamepad.vibrationActuator
  .playEffect("dual-rumble", {
    startDelay: 0,
    duration: 200,
    weakMagnitude: 1.0,
    strongMagnitude: 1.0,
  })
  .then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also