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GamepadHapticActuator

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{{APIRef("Gamepad API")}}

The GamepadHapticActuator interface of the Gamepad API represents hardware in the controller designed to provide haptic feedback to the user (if available), most commonly vibration hardware.

This interface is accessible through the {{domxref("Gamepad.hapticActuators")}} property.

Instance properties

  • {{domxref("GamepadHapticActuator.effects")}} {{ReadOnlyInline}} {{experimental_inline}}
    • : Returns an array of enumerated values representing the different haptic effects that the actuator supports.
  • {{domxref("GamepadHapticActuator.type")}} {{deprecated_inline}} {{ReadOnlyInline}} {{non-standard_inline}}
    • : Returns an enumerated value representing the type of the haptic hardware. This property is deprecated: use GamepadHapticActuator.effects to detect effect support.

Instance methods

  • {{domxref("GamepadHapticActuator.playEffect()")}} {{ReadOnlyInline}}
    • : Causes the hardware to play a specific vibration effect.
  • {{domxref("GamepadHapticActuator.pulse()")}} {{ReadOnlyInline}}
    • : Makes the hardware pulse at a certain intensity for a specified duration.
  • {{domxref("GamepadHapticActuator.reset()")}} {{ReadOnlyInline}}
    • : Stops the hardware from playing an active vibration effect.

Examples

js
const gamepad = navigator.getGamepads()[0];

gamepad.hapticActuators[0].pulse(1.0, 200);

gamepad.vibrationActuator.playEffect("dual-rumble", {
  startDelay: 0,
  duration: 200,
  weakMagnitude: 1.0,
  strongMagnitude: 1.0,
});

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also