files/en-us/web/api/ext_frag_depth/index.md
{{APIRef("WebGL")}}
The EXT_frag_depth extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.
WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also Using Extensions in the WebGL tutorial.
[!NOTE] This extension is only available to {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} contexts. In {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}}, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL
#version 300 es.
Enable the extension:
gl.getExtension("EXT_frag_depth");
Now the output variable gl_FragDepthEXT is available to set a depth value of a fragment from within the fragment shader:
<script type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
gl_FragDepthEXT = 0.5;
}
</script>
{{Specifications}}
{{Compat}}