files/en-us/web/api/dommatrixreadonly/transformpoint/index.md
{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}
The transformPoint method of the
{{domxref("DOMMatrixReadOnly")}} interface creates a new {{domxref("DOMPoint")}} object, transforming a specified point by the matrix. Neither the matrix nor the original point are altered.
You can also create a new DOMPoint by applying a matrix to a point with the {{domxref("DOMPointReadOnly.matrixTransform()")}} method.
transformPoint()
transformPoint(point)
point
x
x-coordinate of the point in space as a number. The default value is 0.y
y-coordinate of the point in space as a number. The default value is 0.z
z-coordinate, or depth coordinate, of the point in space as a number. The default value is 0.; positive values are closer to the user and negative values retreat back into the screen.w
w perspective value of the point, as a number. The default is 1.A {{domxref("DOMPoint")}}.
const matrix = new DOMMatrixReadOnly();
const point = new DOMPointReadOnly(10, 20); // DOMPointReadOnly {x: 10, y: 20, z: 0, w: 1}
let newPoint = matrix.transformPoint(point); // DOMPoint {x: 10, y: 20, z: 0, w: 1}
In this example, we apply a 3D point to a 3D matrix:
// Matrix with translate(22, 37, 10) applied
const matrix3D = new DOMMatrixReadOnly([
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 22, 37, 10, 1,
]);
const point3D = new DOMPointReadOnly(5, 10, 3); // DOMPointReadOnly {x: 5, y: 10, z: 3, w: 1}
const transformedPoint3D = point3D.matrixTransform(matrix3D); // DOMPoint {x: 27, y: 47, z: 13, w: 1}
{{Specifications}}
{{Compat}}