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DOMMatrixReadOnly: skewX() method

files/en-us/web/api/dommatrixreadonly/skewx/index.md

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{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}

The skewX() method of the {{domxref("DOMMatrixReadOnly")}} interface returns a new {{domxref("DOMMatrix")}} created by applying the specified skew transformation to the source matrix along its x-axis. The original matrix is not modified.

To mutate the matrix as you skew it along the x-axis, see {{domxref("DOMMatrix.skewXSelf()")}}.

Syntax

js-nolint
skewX()
skewX(sX)

Parameters

  • sX
    • : A number; the angle, in degrees, by which to skew the matrix along the x-axis.

Return value

A DOMMatrix.

Examples

js
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // no transform applied
// "matrix(1, 0, 0, 1, 0, 0)"

console.log(matrix.skewX(14).toString());
// "matrix(1, 0, 0.25, 1, 0, 0)"

console.log(matrix.toString()); // original is unchanged
// "matrix(1, 0, 0, 1, 0, 0)"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("DOMMatrixReadOnly.skewY()")}}
  • {{domxref("DOMMatrix.skewXSelf()")}}
  • CSS {{cssxref("transform")}} property and the {{cssxref("transform-function/skew", "skew()")}}, {{cssxref("transform-function/skewX", "skewX()")}}, and {{cssxref("transform-function/matrix", "matrix()")}} functions
  • CSS transforms module
  • SVG transform attribute
  • {{domxref("CanvasRenderingContext2D")}} interface's {{domxref("CanvasRenderingContext2D.transform()", "transform()")}} method