files/en-us/web/api/dommatrixreadonly/rotatefromvector/index.md
{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}
The rotateFromVector() method of the {{domxref("DOMMatrixReadOnly")}} interface is returns a new {{domxref("DOMMatrix")}} created by rotating the source matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0. The original matrix is not altered.
To mutate the matrix as you rotate it by the angle between the specified vector and (1, 0), see {{domxref("DOMMatrix.rotateFromVectorSelf()")}}.
rotateFromVector()
rotateFromVector(rotX)
rotateFromVector(rotX, rotY)
rotX {{optional_inline}}
0 is used.rotY {{optional_inline}}
0 is used.A DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // original value
// output: "matrix(1, 0, 0, 1, 0, 0)"
console.log(matrix.rotateFromVector().toString()); // defaults to `0`
// output: matrix(1, 0, 0, 1, 0, 0)
console.log(matrix.rotateFromVector(10, 20).toString());
// matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.rotateFromVector(-5, 5).toString());
// matrix(-0.707, 0.707, -0.707, -0.707, 0, 0)
console.log(matrix.toString()); // matrix remains unchanged
// output: "matrix(1, 0, 0, 1, 0, 0)"
{{Specifications}}
{{Compat}}
transform attribute