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DOMMatrix: skewXSelf() method

files/en-us/web/api/dommatrix/skewxself/index.md

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{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}

The skewXSelf() method of the {{domxref("DOMMatrix")}} interface is a mutable transformation method that modifies a matrix. It skews the source matrix by applying the specified skew transformation along the X-axis and returns the skewed matrix.

To skew a matrix along the X-axis without mutating it, see {{domxref("DOMMatrixReadOnly.skewX()")}}

Syntax

js-nolint
skewXSelf()
skewXSelf(sX)

Parameters

  • sX
    • : A number; the angle, in degrees, by which to skew the matrix along the X axis.

Return value

Returns itself; the DOMMatrix skewed along the X-axis by the given angle.

Examples

js
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // output: "matrix(1, 0, 0, 1, 0, 0)"
matrix.skewXSelf(14); // mutate it
console.log(matrix); // output: "matrix(1, 0, 0.25, 1, 0, 0)"

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("DOMMatrixReadOnly.skewX()")}}
  • CSS {{cssxref("transform")}} property
  • CSS {{cssxref("transform-function")}} functions
    • {{cssxref("transform-function/skew", "skew()")}}
    • {{cssxref("transform-function/skewX", "skewX()")}}
    • {{cssxref("transform-function/skewY", "skewY()")}}
  • CSS transforms module
  • SVG transform attribute
  • {{domxref("CanvasRenderingContext2D")}} interface methods
    • {{domxref("CanvasRenderingContext2D.transform()")}}
    • {{domxref("CanvasRenderingContext2D.setTransform()")}}
    • {{domxref("CanvasRenderingContext2D.resetTransform()")}}