files/en-us/web/api/dommatrix/scaleself/index.md
{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}
The scaleSelf() method of the {{domxref("DOMMatrix")}} interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor, centered on the given origin, with a default origin of (0, 0), returning the scaled matrix.
To scale a matrix without mutating it, see {{domxref("DOMMatrixReadOnly.scale()")}}, which creates a new scaled matrix while leaving the original unchanged.
scaleSelf()
scaleSelf(scaleX)
scaleSelf(scaleX, scaleY)
scaleSelf(scaleX, scaleY, scaleZ)
scaleSelf(scaleX, scaleY, scaleZ, originX)
scaleSelf(scaleX, scaleY, scaleZ, originX, originY)
scaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
scaleX {{optional_inline}}
1.scaleY {{optional_inline}}
scaleX.scaleZ {{optional_inline}}
originX {{optional_inline}}
originY {{optional_inline}}
originZ {{optional_inline}}
Returns itself; a {{domxref("DOMMatrix")}}.
If a scale is applied about the z-axis, the matrix will be a 4✕4 3D matrix.
This SVG contains two semi-opaque squares, one red and one blue, each positioned at the document origin:
<svg viewBox="0 0 50 50" height="200">
<rect width="25" height="25" fill="#ff000099" />
<rect id="transformed" width="25" height="25" fill="#0000ff99" />
</svg>
This JavaScript first creates a matrix, then scales the matrix to one that halves the width and doubles the height, using the scaleSelf() method.
The matrix is then applied to the blue square as a
transform, changing its dimensions and position. The red square is left
unchanged.
const matrix = new DOMMatrix();
matrix.scaleSelf(0.5, 2);
document
.querySelector("#transformed")
.setAttribute("transform", matrix.toString());
{{EmbedLiveSample('Examples', '', '220')}}
{{Specifications}}
{{Compat}}
transform attribute