files/en-us/web/api/dommatrix/rotatefromvectorself/index.md
{{APIRef("Geometry Interfaces")}}{{AvailableInWorkers}}
The rotateFromVectorSelf() method of the {{domxref("DOMMatrix")}} interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.
To rotate a matrix from a vector without mutating it, see {{domxref("DOMMatrixReadOnly.rotateFromVector()")}}, which creates a new rotated matrix while leaving the original unchanged.
rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)
rotX {{optional_inline}}
0 is used.rotY {{optional_inline}}
0 is used.Returns itself; the updated DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateFromVectorSelf().toString());
// output: matrix(1, 0, 0, 1, 0, 0) (no rotation applied)
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) (same as above)
{{Specifications}}
{{Compat}}
transform attribute