files/en-us/web/api/canvasrenderingcontext2d/rotate/index.md
{{APIRef("Canvas API")}}
The
CanvasRenderingContext2D.rotate()
method of the Canvas 2D API adds a rotation to the transformation matrix.
rotate(angle)
angle
degree * Math.PI / 180 to calculate a radian from a degree.The rotation center point is always the canvas origin. To change the center point, you will need to move the canvas by using the {{domxref("CanvasRenderingContext2D.translate", "translate()")}} method.
None ({{jsxref("undefined")}}).
This example rotates a rectangle by 45°. Note that the center of rotation is the top-left corner of the canvas, and not a location relative to any shape.
<canvas id="canvas"></canvas>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Point of transform origin
ctx.arc(0, 0, 5, 0, 2 * Math.PI);
ctx.fillStyle = "blue";
ctx.fill();
// Non-rotated rectangle
ctx.fillStyle = "gray";
ctx.fillRect(100, 0, 80, 20);
// Rotated rectangle
ctx.rotate((45 * Math.PI) / 180);
ctx.fillStyle = "red";
ctx.fillRect(100, 0, 80, 20);
// Reset transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
The center of rotation is blue. The non-rotated rectangle is gray, and the rotated rectangle is red.
{{ EmbedLiveSample('Rotating_a_shape', 700, 180) }}
This example rotates a shape around its center point. To do this, the following steps are applied to the matrix:
rotate() rotates the matrix by the desired amount.translate() moves the matrix's origin back to its starting
point. This is done by applying the values of the shape's center coordinates in a
negative direction.<canvas id="canvas"></canvas>
The shape is a rectangle with its corner at (80, 60), a width of 140, a height of 30. Its horizontal center is at (80 + 140 / 2), or 150. Its vertical center is at (60 + 30 / 2), or 75. Thus, the center point is at (150, 75).
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Non-rotated rectangle
ctx.fillStyle = "gray";
ctx.fillRect(80, 60, 140, 30);
// Matrix transformation
ctx.translate(150, 75);
ctx.rotate(Math.PI / 2);
ctx.translate(-150, -75);
// Rotated rectangle
ctx.fillStyle = "red";
ctx.fillRect(80, 60, 140, 30);
The non-rotated rectangle is gray, and the rotated rectangle is red.
{{ EmbedLiveSample('Rotating_a_shape_around_its_center', 700, 180) }}
{{Specifications}}
{{Compat}}