files/en-us/web/api/canvasrenderingcontext2d/rect/index.md
{{APIRef("Canvas API")}}
The
CanvasRenderingContext2D.rect()
method of the Canvas 2D API adds a rectangle to the current path.
Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the {{domxref("CanvasRenderingContext2D.fill", "fill()")}} or {{domxref("CanvasRenderingContext2D.stroke", "stroke()")}} methods.
[!NOTE] To both create and render a rectangle in one step, use the {{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} or {{domxref("CanvasRenderingContext2D.strokeRect", "strokeRect()")}} methods.
rect(x, y, width, height)
The rect() method creates a rectangular path whose starting point is at
(x, y) and whose size is specified by width and
height.
x
y
width
height
None ({{jsxref("undefined")}}).
This example creates a rectangular path using the rect() method. The path
is then rendered using the fill() method.
<canvas id="canvas"></canvas>
The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath(); // Start a new path
ctx.rect(10, 20, 150, 100); // Add a rectangle to the current path
ctx.fill(); // Render the path
{{ EmbedLiveSample('Drawing_a_rectangle', 700, 180) }}
{{Specifications}}
{{Compat}}