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CanvasRenderingContext2D: quadraticCurveTo() method

files/en-us/web/api/canvasrenderingcontext2d/quadraticcurveto/index.md

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{{APIRef("Canvas API")}}

The CanvasRenderingContext2D.quadraticCurveTo() method of the Canvas 2D API adds a quadratic Bézier curve to the current sub-path. It requires two points: the first one is a control point and the second one is the end point. The starting point is the latest point in the current path, which can be changed using {{domxref("CanvasRenderingContext2D.moveTo", "moveTo()")}} before creating the quadratic Bézier curve.

Syntax

js-nolint
quadraticCurveTo(cpx, cpy, x, y)

Parameters

  • cpx
    • : The x-axis coordinate of the control point.
  • cpy
    • : The y-axis coordinate of the control point.
  • x
    • : The x-axis coordinate of the end point.
  • y
    • : The y-axis coordinate of the end point.

Return value

None ({{jsxref("undefined")}}).

Examples

How quadraticCurveTo works

This example shows how a quadratic Bézier curve is drawn.

HTML

html
<canvas id="canvas"></canvas>

JavaScript

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

// Quadratic Bézier curve
ctx.beginPath();
ctx.moveTo(50, 20);
ctx.quadraticCurveTo(230, 30, 50, 100);
ctx.stroke();

// Start and end points
ctx.fillStyle = "blue";
ctx.beginPath();
ctx.arc(50, 20, 5, 0, 2 * Math.PI); // Start point
ctx.arc(50, 100, 5, 0, 2 * Math.PI); // End point
ctx.fill();

// Control point
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(230, 30, 5, 0, 2 * Math.PI);
ctx.fill();

Result

In this example, the control point is red and the start and end points are blue.

{{ EmbedLiveSample('How_quadraticCurveTo_works', 315, 165) }}

A simple quadratic curve

This example draws a simple quadratic Bézier curve using quadraticCurveTo().

HTML

html
<canvas id="canvas"></canvas>

JavaScript

The curve begins at the point specified by moveTo(): (20, 110). The control point is placed at (230, 150). The curve ends at (250, 20).

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(20, 110);
ctx.quadraticCurveTo(230, 150, 250, 20);
ctx.stroke();

Result

{{ EmbedLiveSample('A_simple_quadratic_curve', 700, 180) }}

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • The interface defining this method: {{domxref("CanvasRenderingContext2D")}}
  • Bézier curve