files/en-us/web/api/canvasrenderingcontext2d/lineto/index.md
{{APIRef("Canvas API")}}
The {{domxref("CanvasRenderingContext2D")}} method
lineTo(), part of the Canvas 2D API, adds a straight line
to the current sub-path by connecting the sub-path's last point to the specified
(x, y) coordinates.
Like other methods that modify the current path, this method does not directly render anything. To draw the path onto a canvas, you can use the {{domxref("CanvasRenderingContext2D.fill", "fill()")}} or {{domxref("CanvasRenderingContext2D.stroke", "stroke()")}} methods.
lineTo(x, y)
x
y
None ({{jsxref("undefined")}}).
This example draws a straight line using the lineTo() method.
<canvas id="canvas"></canvas>
The line begins at (30, 50) and ends at (150, 100).
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath(); // Start a new path
ctx.moveTo(30, 50); // Move the pen to (30, 50)
ctx.lineTo(150, 100); // Draw a line to (150, 100)
ctx.stroke(); // Render the path
{{ EmbedLiveSample('Drawing_a_straight_line', 700, 180) }}
Each call of lineTo() (and similar methods) automatically adds to the
current sub-path, which means that all the lines will all be stroked or filled together.
This example draws a letter 'M' with a single contiguous line.
<canvas id="canvas"></canvas>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.moveTo(90, 130);
ctx.lineTo(95, 25);
ctx.lineTo(150, 80);
ctx.lineTo(205, 25);
ctx.lineTo(210, 130);
ctx.lineWidth = 15;
ctx.stroke();
{{ EmbedLiveSample('Drawing_connected_lines', 700, 180) }}
{{Specifications}}
{{Compat}}