files/en-us/web/api/canvasrenderingcontext2d/ispointinpath/index.md
{{APIRef("Canvas API")}}
The
CanvasRenderingContext2D.isPointInPath()
method of the Canvas 2D API reports whether or not the specified point is contained in
the current path.
isPointInPath(x, y)
isPointInPath(x, y, fillRule)
isPointInPath(path, x, y)
isPointInPath(path, x, y, fillRule)
x
y
fillRule
nonzero
evenodd
path
A boolean value, which is true if the specified point is contained in the current or specified path, otherwise false.
This example uses the isPointInPath() method to check if a point is within
the current path.
<canvas id="canvas"></canvas>
<p>In path: <code id="result">false</code></p>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const result = document.getElementById("result");
ctx.rect(10, 10, 100, 100);
ctx.fill();
result.innerText = ctx.isPointInPath(30, 70);
{{ EmbedLiveSample('Checking_a_point_in_the_current_path', 700, 220) }}
Whenever you move the mouse, this example checks whether the cursor is in a circular
Path2D path. If yes, the circle becomes green, otherwise it is red.
<canvas id="canvas"></canvas>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Create circle
const circle = new Path2D();
circle.arc(150, 75, 50, 0, 2 * Math.PI);
ctx.fillStyle = "red";
ctx.fill(circle);
// Listen for mouse moves
canvas.addEventListener("mousemove", (event) => {
// Check whether point is inside circle
const isPointInPath = ctx.isPointInPath(circle, event.offsetX, event.offsetY);
ctx.fillStyle = isPointInPath ? "green" : "red";
// Draw circle
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fill(circle);
});
{{ EmbedLiveSample('Checking_a_point_in_the_specified_path', 700, 180) }}
{{Specifications}}
{{Compat}}