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CanvasRenderingContext2D: getTransform() method

files/en-us/web/api/canvasrenderingcontext2d/gettransform/index.md

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{{APIRef("Canvas API")}}

The CanvasRenderingContext2D.getTransform() method of the Canvas 2D API retrieves the current transformation matrix being applied to the context.

Syntax

js-nolint
getTransform()

Parameters

None.

Return value

A {{domxref("DOMMatrix")}} object.

The transformation matrix is described by:

<!-- prettier-ignore-start --> <math display="block"> <semantics><mrow><mo>[</mo><mtable columnalign="center center center" rowspacing="0.5ex"><mtr><mtd><mi>a</mi></mtd><mtd><mi>c</mi></mtd><mtd><mi>e</mi></mtd></mtr><mtr><mtd><mi>b</mi></mtd><mtd><mi>d</mi></mtd><mtd><mi>f</mi></mtd></mtr><mtr><mtd><mn>0</mn></mtd><mtd><mn>0</mn></mtd><mtd><mn>1</mn></mtd></mtr></mtable><mo>]</mo></mrow><annotation encoding="TeX">\left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]</annotation></semantics> </math> <!-- prettier-ignore-end -->

[!NOTE] The returned object is not live, so updating it will not affect the current transformation matrix, and updating the current transformation matrix will not affect an already returned DOMMatrix.

Examples

In the following example, we have two {{htmlelement("canvas")}} elements. We apply a transform to the first one's context using {{domxref("CanvasRenderingContext2D.setTransform()")}} and draw a square on it, then retrieve the matrix from it using getTransform().

We then apply the retrieved matrix directly to the second canvas context by passing the DOMMatrix object directly to setTransform(), and draw a circle on it.

HTML

html
<canvas width="240"></canvas> <canvas width="240"></canvas>

CSS

css
canvas {
  border: 1px solid black;
}

JavaScript

js
const canvases = document.querySelectorAll("canvas");
const ctx1 = canvases[0].getContext("2d");
const ctx2 = canvases[1].getContext("2d");

ctx1.setTransform(1, 0.2, 0.8, 1, 0, 0);
ctx1.fillRect(25, 25, 50, 50);

let storedTransform = ctx1.getTransform();
console.log(storedTransform);

ctx2.setTransform(storedTransform);
ctx2.beginPath();
ctx2.arc(50, 50, 50, 0, 2 * Math.PI);
ctx2.fill();

Result

{{ EmbedLiveSample('Examples', "100%", 180) }}

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • The interface defining this method: {{domxref("CanvasRenderingContext2D")}}
  • {{domxref("CanvasRenderingContext2D.transform()")}}