files/en-us/web/api/canvasrenderingcontext2d/clearrect/index.md
{{APIRef("Canvas API")}}
The
CanvasRenderingContext2D.clearRect()
method of the Canvas 2D API erases the pixels in a rectangular area by setting them to
transparent black.
[!NOTE] Be aware that
clearRect()may cause unintended side effects if you're not using paths properly. Make sure to call {{domxref("CanvasRenderingContext2D.beginPath", "beginPath()")}} before starting to draw new items after callingclearRect().
clearRect(x, y, width, height)
The clearRect() method sets the pixels in a rectangular area to
transparent. The rectangle's top-left corner is at
(x, y), and its size is specified by width and
height.
x
y
width
height
None ({{jsxref("undefined")}}).
This code snippet erases the entire canvas. This is commonly required at the start of
each frame in an animation. The dimensions of the cleared area are set to equal the
{{HtmlElement("canvas")}} element's width and height
attributes.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
This example draws a blue triangle on top of a yellowish background. The
clearRect() method then erases part of the canvas.
<canvas id="canvas"></canvas>
The cleared area is rectangular in shape, with its top-left corner at (10, 10). The cleared area has a width of 120 and a height of 100.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Draw yellow background
ctx.beginPath();
ctx.fillStyle = "#ffff66";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw blue triangle
ctx.beginPath();
ctx.fillStyle = "blue";
ctx.moveTo(20, 20);
ctx.lineTo(180, 20);
ctx.lineTo(130, 130);
ctx.closePath();
ctx.fill();
// Clear part of the canvas
ctx.clearRect(10, 10, 120, 100);
{{EmbedLiveSample('Erasing_part_of_a_canvas', 700, 180)}}
{{Specifications}}
{{Compat}}