files/en-us/web/api/canvasrenderingcontext2d/arc/index.md
{{APIRef("Canvas API")}}
The
CanvasRenderingContext2D.arc()
method of the Canvas 2D API adds a circular arc to the current sub-path.
arc(x, y, radius, startAngle, endAngle)
arc(x, y, radius, startAngle, endAngle, counterclockwise)
The arc() method creates a circular arc centered at (x, y)
with a radius of radius. The path starts at startAngle, ends
at endAngle, and travels in the direction given by
counterclockwise (defaulting to clockwise).
x
y
radius
startAngle
endAngle
counterclockwise {{optional_inline}}
true, draws the arc
counter-clockwise between the start and end angles. The default is false
(clockwise).None ({{jsxref("undefined")}}).
This example draws a complete circle with the arc() method.
<canvas></canvas>
The arc is given an x-coordinate of 100, a y-coordinate of 75, and a radius of 50. To make a full circle, the arc begins at an angle of 0 radians (0°), and ends at an angle of 2π radians (360°).
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(100, 75, 50, 0, 2 * Math.PI);
ctx.stroke();
{{ EmbedLiveSample('Drawing_a_full_circle', 700, 180) }}
This example draws various shapes to show what is possible with arc().
<canvas width="150" height="200"></canvas>
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
// Draw shapes
for (let i = 0; i <= 3; i++) {
for (let j = 0; j <= 2; j++) {
ctx.beginPath();
let x = 25 + j * 50; // x coordinate
let y = 25 + i * 50; // y coordinate
let radius = 20; // Arc radius
let startAngle = 0; // Starting point on circle
let endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
let counterclockwise = i % 2 === 1; // Draw counterclockwise
ctx.arc(x, y, radius, startAngle, endAngle, counterclockwise);
if (i > 1) {
ctx.fill();
} else {
ctx.stroke();
}
}
}
{{EmbedLiveSample('Different_shapes_demonstrated', "", "210")}}
{{Specifications}}
{{Compat}}