files/en-us/web/api/audioworkletprocessor/process/index.md
{{APIRef("Web Audio API")}}
The process()
method of an {{domxref("AudioWorkletProcessor")}}-derived class implements the audio
processing algorithm for the audio processor worklet.
Although the method is
not a part of the {{domxref("AudioWorkletProcessor")}} interface, any implementation
of AudioWorkletProcessor must provide a process() method.
The method is called synchronously from the audio rendering thread, once for each block
of audio (also known as a rendering quantum) being directed through the processor's
corresponding {{domxref("AudioWorkletNode")}}. In other words, every time a new block of
audio is ready for your processor to manipulate, your process() function is
invoked to do so.
[!NOTE] Currently, audio data blocks are always 128 frames long—that is, they contain 128 32-bit floating-point samples for each of the inputs' channels. However, plans are already in place to revise the specification to allow the size of the audio blocks to be changed depending on circumstances (for example, if the audio hardware or CPU utilization is more efficient with larger block sizes). Therefore, you must always check the size of the sample array rather than assuming a particular size.
This size may even be allowed to change over time, so you mustn't look at just the first block and assume the sample buffers will always be the same size.
process(inputs, outputs, parameters)
inputs
: An array of inputs connected to the node, each item of which is, in turn,
an array of channels. Each channel is a {{jsxref("Float32Array")}}
containing 128 samples. For example, inputs[n][m][i] will access
n-th input, m-th channel of that input, and i-th sample
of that channel.
Each sample value is in range of [-1 .. 1].
The number of inputs and thus the length of that array is fixed at the
construction of the node (see {{domxref("AudioWorkletNode")}}). If there is
no active node connected to the n-th input of the node,
inputs[n] will be an empty array (zero input channels available).
The number of channels in each input may vary, depending on {{domxref("AudioNode.channelCount", "channelCount")}} and {{domxref("AudioNode.channelCountMode", "channelCountMode")}} properties.
outputs
inputs parameter in
structure. It is intended to be filled during the execution of the
process() method. Each of the output channels is filled with zeros by
default — the processor will output silence unless the output arrays are modified.parameters
: An object containing string keys and {{jsxref("Float32Array")}} values. For each
custom {{domxref("AudioParam")}} defined using the
{{domxref("AudioWorkletProcessor.parameterDescriptors", "parameterDescriptors")}}
getter, the key in the object is a name of that
{{domxref("AudioParam")}}, and the value is a {{jsxref("Float32Array")}}. The values
of the array are calculated by taking scheduled automation events into
consideration.
If the automation rate of the parameter is
"a-rate", the array
will contain 128 values — one for each frame in the current audio block. If there's
no automation happening during the time represented by the current block, the array
may contain a single value that is constant for the entire block, instead of 128
identical values.
If the automation rate is
"k-rate", the array
will contain a single value, which is to be used for each of 128 frames.
A Boolean value indicating whether or not to force the {{domxref("AudioWorkletNode")}} to remain active even if the {{Glossary("user agent", "user agent's")}} internal logic would otherwise decide that it's safe to shut down the node.
The returned value lets your processor have influence over the lifetime policy of
the {{domxref("AudioWorkletProcessor")}} and the node that owns it. If the combination
of the return value and the state of the node causes the browser to decide to stop the
node, process() will not be called again.
Returning true forces the Web Audio API to keep the node alive,
while returning false allows the browser to terminate the node if it is
neither generating new audio data nor receiving data through its inputs that it is
processing.
The 3 most common types of audio node are:
true from the process method as long as it
produces an output. The method should return false as soon as it's known
that it will no longer produce an output. For example, take the
{{domxref("AudioBufferSourceNode")}} — the processor behind such a node should return
true from the process method while the buffer is playing,
and start returning false when the buffer playing has ended (there's no
way to call play on the same {{domxref("AudioBufferSourceNode")}} again).false from the process method to allow the presence of
active input nodes and references to the node to determine whether it can be
garbage-collected. An example of a node with this behavior is the
{{domxref("GainNode")}}. As soon as there are no inputs connected and references
retained, gain can no longer be applied to anything, so it can be safely
garbage-collected.true from the process method for the
period of the tail-time, beginning as soon as inputs are found that contain
zero-channels. An example of such a node is the {{domxref("DelayNode")}} — it has a
tail-time equal to its {{domxref("DelayNode.delayTime", "delayTime")}}
property.[!NOTE] An absence of the
returnstatement means that the method returnsundefined, and as this is a falsy value, it is like returningfalse. Omitting an explicitreturnstatement may cause hard-to-detect problems for your nodes.
As the process() method is implemented by the user, it can throw anything.
If an uncaught error is thrown, the node will emit a
{{domxref("AudioWorkletNode.processorerror_event", "processorerror")}} event and will
output silence for the rest of its lifetime.
In this example we create an AudioWorkletProcessor that outputs white
noise to its first output. The gain can be controlled by the customGain
parameter.
class WhiteNoiseProcessor extends AudioWorkletProcessor {
process(inputs, outputs, parameters) {
// take the first output
const output = outputs[0];
// fill each channel with random values multiplied by gain
output.forEach((channel) => {
for (let i = 0; i < channel.length; i++) {
// generate random value for each sample
// Math.random range is [0; 1); we need [-1; 1]
// this won't include exact 1 but is fine for now for simplicity
channel[i] =
(Math.random() * 2 - 1) *
// the array can contain 1 or 128 values
// depending on if the automation is present
// and if the automation rate is k-rate or a-rate
(parameters["customGain"].length > 1
? parameters["customGain"][i]
: parameters["customGain"][0]);
}
});
// as this is a source node which generates its own output,
// we return true so it won't accidentally get garbage-collected
// if we don't have any references to it in the main thread
return true;
}
// define the customGain parameter used in process method
static get parameterDescriptors() {
return [
{
name: "customGain",
defaultValue: 1,
minValue: 0,
maxValue: 1,
automationRate: "a-rate",
},
];
}
}
{{Specifications}}
This is not a method provided by browsers, but a callback method that must be written in client code.