files/en-us/web/api/audioscheduledsourcenode/stop/index.md
{{ APIRef("Web Audio API") }}
The stop() method on {{domxref("AudioScheduledSourceNode")}} schedules a
sound to cease playback at the specified time. If no time is specified, then the sound
stops playing immediately.
Each time you call stop() on the same node, the specified time replaces
any previously-scheduled stop time that hasn't occurred yet. If the node has already
stopped, this method has no effect.
[!NOTE] If a scheduled stop time occurs before the node's scheduled start time, the node never starts to play.
stop()
stop(when)
when {{optional_inline}}
None ({{jsxref("undefined")}}).
InvalidStateNode {{domxref("DOMException")}}
when is negative.This example demonstrates starting an oscillator node, scheduled to begin playing at once and to stop playing in one second. The stop time is determined by taking the audio context's current time from {{domxref("BaseAudioContext/currentTime", "AudioContext.currentTime")}} and adding 1 second.
context = new AudioContext();
osc = context.createOscillator();
osc.connect(context.destination);
/* Let's play a sine wave for one second. */
osc.start();
osc.stop(context.currentTime + 1);
{{Specifications}}
{{Compat}}