files/en-us/web/api/audioparam/setvaluecurveattime/index.md
{{APIRef("Web Audio API")}}
The
setValueCurveAtTime() method of the
{{domxref("AudioParam")}} interface schedules the parameter's value to change
following a curve defined by a list of values.
The curve is a linear
interpolation between the sequence of values defined in an array of floating-point
values, which are scaled to fit into the given interval starting at
startTime and a specific duration.
setValueCurveAtTime(values, startTime, duration)
values
duration. Every value in the array must be a finite number; if any value
is NaN, Infinity, or -Infinity, a {{jsxref("TypeError")}} exception is thrown.startTime
currentTime.duration
value will change following the specified curve. The specified values are
spaced equally along this duration.A reference to this AudioParam object. Some older browser implementations
of this interface return undefined.
InvalidStateError {{domxref("DOMException")}}
values has fewer than 2 items in it.startTime is either negative or a non-finite value, or
duration is not a finite, strictly positive number.values array is non-finite. Non-finite
values are NaN, Infinity, and -Infinity.When the parameter's value finishes following the curve, its value is guaranteed to
match the last value in the set of values specified in the values
parameter.
[!NOTE] Some early implementations of the Web Audio API did not ensure this to be the case, causing unexpected results.
In this example, we have a media source with a single button (see the webaudio-examples repo for the source code, or view the example live.) When this button is pressed, setValueCurveAtTime() is used to
change the gain value between the values contained in the waveArray array:
// create audio context
const audioCtx = new AudioContext();
// set basic variables for example
const myAudio = document.querySelector("audio");
const valueCurve = document.querySelector(".value-curve");
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
const source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node and set its gain value to 0.5
const gainNode = audioCtx.createGain();
gainNode.gain.value = 0.5;
const currGain = gainNode.gain.value;
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
// set button to do something onclick
const waveArray = new Float32Array(9);
waveArray[0] = 0.5;
waveArray[1] = 1;
waveArray[2] = 0.5;
waveArray[3] = 0;
waveArray[4] = 0.5;
waveArray[5] = 1;
waveArray[6] = 0.5;
waveArray[7] = 0;
waveArray[8] = 0.5;
valueCurve.onclick = () => {
gainNode.gain.setValueCurveAtTime(waveArray, audioCtx.currentTime, 2);
};
{{Specifications}}
{{Compat}}
Versions before Chrome 46 use nearest neighbor instead of linear interpolation.